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  • pbretz pbretz

    I’m inclined to think the issue is due to Google Sheets sluggishness. All seems to be processing OK today. We’re going to try rendering using JSON files instead of linking to Google Sheet data.

    posted in Batch Output read more
  • pbretz pbretz

    Hi, We’re rendering videos on a number of systems (6) on our end using Templater Render. All systems seem to be locking up randomly. On any given system we have 30 - 170 jobs rendering and AE locks up randomly. Restarting the system and restarting the render process has not corrected the issue. Any thoughts how to troubleshoot? Systems are using AE 17.x, and Templater 3.0.0 Build 11643. Thanks for any suggestions.

    posted in Batch Output read more
  • pbretz pbretz

    Thanks Jeff! Looking forward to the next version of Templater.

    posted in Batch Output read more
  • pbretz pbretz

    Hi,

    We had several overnight renders that took place this past Sunday through Monday evening. During that span, our license for Bot renewed on all of our systems. We’ve since discovered that during the Sunday - Monday period, videos were mostly rendered, but sporadically not, i.e. rendering didn’t stop processing at a specific time, but rather processed videos on and off.

    I think in previous conversations this behavior has been identified so I’m checking to see if there are any work arounds to mitigating the effect of this issue on our end? Is there any event that can be leveraged to send a message if the license has been deactivated?

    Pete

    posted in Batch Output read more
  • pbretz pbretz

    Thanks for the feed back guys. These are helpful. Our challenge is that our template has about 30 variable scenes on the timeline, driven by a data file with about 100 variables. The issue is a combination of math - how does one best test variable combinations that can arise from the data set, and are calculations correct - and the resulting video - do all the scenes show that should show, do all of the visuals display, etc. The thumbnail can help save time spot checking visuals in scenes. I think that can help us identify issues before rendering out videos which take anywhere from 2-4 minutes depending on the system we’re using to render.

    posted in Batch Output read more
  • pbretz pbretz

    With variable length compositions making up the timeline, is there any way to vary the frame(s) that will be exported based on the varying timeline?

    posted in Batch Output read more
  • pbretz pbretz

    Hi,

    Do you have any best practices approach to Quality Controlling batches of videos after the render process? We are rendering batches on the order of 1000 videos at a time and are dealing with an instance where videos have some errors that were not picked up on during generation of a subset prior to rendering the entire batch. Any guidance would be greatly appreciated.

    Thanks.

    Pete

    posted in Batch Output read more
  • pbretz pbretz

    I’m back to having the same issue - 2 different audio assets, from 2 different asset folders, but with identical names - and the asset changes, but on the timeline, it always plays the same audio, regardless of whether a new asset has been brought in by Templater. I tend to think this is an AE issue, and not a Templater issue, since Templater is correctly pulling in the asset to the TEMPLATER IMPORTS. However if I double click on that asset and play, the audio hasn’t been updated. In other words, the filename updates, but the audio contents never change. Any thoughts? I’ve rebooted my system, and am in the process of clearing the Disk Cache in AE.

    posted in Templates read more
  • pbretz pbretz

    I’ve been using Windows paths in my data files (using a backslash ‘’ instead of a forward slash ‘/’). I have Mac people building some templates for projects, and I’m wondering can I use ‘/’ in the data file, and will it be correctly interpreted by Mac and Windows machines, or do I need to have separate data files depending on the OS it will be rendered on?

    posted in Data Sources read more